Calculators for indie game devs
shipping on Steam
Free, data-driven tools based on research from Chris Zukowski, Jake Birkett, and GameDiscoverCo. No sign-up. Runs in your browser.
Revenue Estimator
Estimate week 1, year 1, and lifetime revenue from your wishlist count using the Birkett ratio.
Open →Boxleiter Estimator
Estimate total sales and revenue for any Steam game using its public review count, positivity, and price.
Open →Breakeven Calculator
Calculate how many units you need to sell to recoup development, marketing, and other costs.
Open →Sale Event Calculator
Plan seasonal sale pricing and estimate revenue at different discount tiers.
Open →Review Estimator
Estimate reviews from sales or reverse-engineer sales from your review count.
Open →Wishlist Goal Calculator
Set a wishlist target and track your pace toward launch day.
Open →Based on GameDiscoverCo's analysis of hundreds of Steam launches, Birkett's wishlist ratios, and Zukowski's marketing benchmarks.
Every multiplier and assumption is an input you can tune. Defaults are conservative so estimates stay realistic.
Copy a link with your numbers baked in. Share projections with your team, publisher, or community.
Price and Steam cut sync across all calculators. Change them once, every tool updates.
Sources & methodology
- Birkett ratio — Jake Birkett's original dataset of 14 games. Modern median from GameDiscoverCo: 0.10–0.20. Underlying conversion: 3–7% of wishlisters buy in W1 (publisher portfolio data), organic buyers add on top.
- Year 1 multiplier (~3x) — GameDiscoverCo median of ~3.05x across hundreds of games (2019–2024).
- Lifetime multiplier (~3x Y1) — Long-tail data: ~8–9x Week 1 revenue by Year 5.
- Review rate (1–3%) — Industry consensus from multiple developer reports.
- Steam revenue share — 30% Valve cut (tiered: 25% above $10M, 20% above $50M). Separate ~10% field for refunds and regional sales tax (VAT/GST).
These are estimates, not predictions. Actual results vary by genre, marketing, timing, and game quality.